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An Enchantment of Digital Archaeology: Raising the Dead with Agent-Based Models,

Description: An Enchantment of Digital Archaeology by Shawn Graham The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the just-so stories they tell about the past. These models are one end of a spectrum that ends with video games. FORMAT Hardcover LANGUAGE English CONDITION Brand New Publisher Description The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the just-so stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; researchers are then able to explore the unintended consequences or emergent outcomes of stories about the past. Agent-based models are one end of a spectrum that, at the opposite side, ends with video games. This volume explores this spectrum in the context of Roman archaeology, addressing the strengths, weaknesses, and opportunities of a formalized approach to computation and archaeogaming. Author Biography Shawn Graham is a digital archaeologist at Carleton University, where he is Associate Professor of Digital Humanities. He is a co-author with Ian Milligan and Scott Weingart of Exploring Big Historical Data: The Historians Macroscope (Imperial College Press, 2015). He was awarded the Archaeological Institute of Americas 2019 Award for Outstanding Work in Digital Archaeology for the creation of the Open Digital Archaeology Textbook Environment, o-date.github.io. Table of Contents List of TablesAcknowledgementsIntroductionChapter 1. Imagine a NetworkChapter 2. Reanimating NetworksChapter 3. Add Agents and StirChapter 4. ArchaeogamingChapter 5. The Fun Is in the BuildingChapter 6. Artificial IntelligenceConclusion: Enchantment is RememberingAfterword: Guidelines for Developing Your Own Digital ArchaeologyAppendices Appendix A: Tasks for Golems – Building an ABM Appendix B: Pot Trade Model Code Appendix C: Information Diffusion on a Network Appendix D: Golems in the CityReferencesIndex Review "I urge you not to dismiss this book as a niche or specialist treatise. While Graham may at times use a technical term or make a reference that is missed by the nondigital archaeologist, the overall message comes through clearly. Graham presents a strong case that active, playful, and enchanting approaches are good for archaeology. And while I assume that he would not expect everyone to be enchanted by the same methods or tools, his general approach to engagement with the past is one that can be applied to all aspects of archaeology." • American Journal of Archaeology"The aim and personable, essayistic, almost diary-style kind of writing is simultaneously avant-garde (for academic works) and fitting for our (post-)digital times and the digital field it covers. This combination is what makes it a very worthwhile and refreshing read." • Angus Mol, Leiden University Centre for Digital Humanities"Many readers of this book…will find in this book inspiration and encouragement to pursue those ideas they previously discarded as wacky, frivolous or "not academic"; they are allowed to play, fail and be enchanted. There is huge value in this message." • Tom Brughmans, University of Barcelona Review Quote "The book is a good read for those who are more knowledgeable and interested in the fields of the anthropology of materiality, and (the anthropology of) death. It gives a good overview of the main debates in these areas, with literature that is both new and older." * Reading Religion "The aim and personable, essayistic, almost diary-style kind of writing is simultaneously avant-garde (for academic works) and fitting for our (post-)digital times and the digital field it covers. This combination is what makes it a very worthwhile and refreshing read." * Angus Mol, Leiden University Centre for Digital Humanities "Many readers of this book...will find in this book inspiration and encouragement to pursue those ideas they previously discarded as wacky, frivolous or "not academic"; they are allowed to play, fail and be enchanted. There is huge value in this message." * Tom Brughmans, University of Barcelona Details ISBN178920786X Author Shawn Graham Publisher Berghahn Books Year 2020 ISBN-10 178920786X ISBN-13 9781789207866 Format Hardcover Short Title An Enchantment of Digital Archaeology Language English Series Number 1 DEWEY 930.1028 Pages 210 Publication Date 2020-07-01 UK Release Date 2020-07-01 Imprint Berghahn Books Place of Publication Oxford Country of Publication United Kingdom AU Release Date 2020-07-01 NZ Release Date 2020-07-01 Edited by Kate Mahoney Birth 1987 Affiliation Univ Of Hull, Uk Position DESNDE Qualifications MD, DMD, MBA, FACS, FRACS Series Digital Archaeology: Documenting the Anthropocene Subtitle Raising the Dead with Agent-Based Models, Archaeogaming and Artificial Intelligence Audience Professional & Vocational We've got this At The Nile, if you're looking for it, we've got it. 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An Enchantment of Digital Archaeology: Raising the Dead with Agent-Based Models,

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ISBN-13: 9781789207866

Book Title: An Enchantment of Digital Archaeology

Item Height: 229 mm

Item Width: 152 mm

Author: Shawn Graham

Publication Name: An Enchantment of Digital Archaeology: Raising the Dead with Agent-Based Models, Archaeogaming and Artificial Intelligence

Format: Hardcover

Language: English

Publisher: Berghahn Books

Subject: Archaeology, Anthropology

Publication Year: 2020

Type: Textbook

Number of Pages: 210 Pages

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